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With star coins, red coins, warp pipes, extra lives, and so much more to discover, New Super Mario Bros. There are, of course, many secrets to uncover too, a few (perhaps too few) of which challenge veteran players and push newcomers to the brink of frustration. Others still are all about sheer speed, with the screen pushing you swiftly onward while you manoeuvre your way around vicious spikes and fireballs. Some levels require precise, well-timed leaps across vast chasms, while others require more methodical hops over streams of Bullet Bills and meandering Bob-ombs. You leap around the screen with the tight precision of a gymnast, collecting coins and bringing swift, brutal revenge to the many weird and wonderful assailants of the Mushroom Kingdom. 2 remains a thoroughly competent and enjoyable platformer. That magical Mario spark that promises new and brilliant ideas each and every level is painfully missing.īut even at its monotonous worst, New Super Mario Bros. There's a lack of variety and imagination to the level design that makes the stages some of the blandest and most repetitive to ever grace a Mario game. It's all so familiar, and all so…regular. Mario's many suits let you unleash fireballs, fly through the air, and-in the only noticeable addition-turn blocks of stone into rivers of gold. Pipes deliver you underground to solve short block puzzles and to the ocean to defeat the dreaded jellyfish armies, or catapult you to hidden areas of the map where the coins are plentiful and the obstacles are minimal.
The bright 2D levels challenge you with platforms that swoop furiously around the screen, disappear in midair, or creep along the floor like expeditious slugs on a sun-baked sidewalk. And as you leap your way through more than 80 courses of platforming challenges, your mind is drawn to the familiar so immediately that it's difficult to see what has been added. Mario's thoughtfully concocted plan of rescue-stomp on everything that moves while ingesting copious amounts of state-altering mushrooms-is hardly going to catch Bowser off-guard either. Such familiarity also raises the question: What exactly is new here? The story, where Princess Peach is helplessly dragged away to yet another castle is a tale that feels as old as time itself. 2 is a familiar take on a formula that has worked wonderfully over the past 25 years, but despite some fun, nostalgic moments, its level design fails to reach the lofty heights of its fabulous predecessors. His surgically precise leaps, and the unnervingly cutesy but expertly crafted worlds of the Mushroom Kingdom, give rise to platformers by which others are judged-and which so many other games imitate. In the pursuit of platforming perfection, few games have come as close to achieving it as those devoted to Mario. 2 is a fun, overly familiar adventure that lacks imagination in its level design. Game release: AugReviewed: August 9, 2012 AA Receive daily updates: Facebook Twitter YouTube